AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Peru, Q1 2022
Discover the performance trends of the top 5 survival games on the Android platform in Peru during the first quarter of 2022, including downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 survival games on the Android platform in Peru showed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Last Day on Earth: Survival by KEFIR exhibited a varied performance in weekly revenue, starting at approximately $2.7K at the end of December and experiencing fluctuations throughout the quarter, peaking at around $2.7K again in early February. Weekly downloads saw a peak of around 2K in mid-January but declined to roughly 1K by the end of March. Active users started at around 10.6K and faced a decline, ending the quarter at approximately 7.5K.
Frostborn: Action RPG, also by KEFIR, saw a peak in weekly revenue of about $1.3K during mid-February, with a general decrease towards the end of March, dropping to around $484. Weekly downloads were relatively low, peaking at 485 in early February and declining to 227 by the end of March. Active users followed a similar downward trend, starting at 1.1K and ending at approximately 714.
Grim Soul: Dark Survival RPG from Brickworks Games Ltd had its highest weekly revenue of around $611 in late February, with a noticeable drop to about $119 by the end of March. Downloads peaked at 420 in mid-February, remaining relatively stable before ending the quarter at 338. Active users showed a peak of 1.4K in mid-February, ending at 1.2K by the end of March.
Poppy Playtime Chapter 1 by Mob Entertainment, which launched in mid-February, had a notable increase in weekly revenue, starting at $77 and rising to $738 by the end of March.
LOST in BLUE by Volcano Force showed a varied performance. Weekly revenue started at $152 and saw a significant increase to $459 by the end of March. Downloads peaked at 3.7K at the end of January before stabilizing to around 2.3K by the end of March. Active users rose from 2.9K at the start of the quarter to a peak of 4K at the end of January, then fluctuated before ending at approximately 2.6K.
For more detailed insights and data, visit Sensor Tower.